Contents Before we start. Time Display, Time measuring and Skill gains.Just to get it out of the way, all (most?) skills seem to limited to 3 ticks gained per day, time permitting. And that is the thing, what's a day? When does it start?
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A 'Day' for this purpose starts roughly 2hrs after the display tells you that its in the morning - after the sun jumps a little bit. Its when your wounds heal and when you can level a skill again. (Time measured with Weatherlore which seems to take 3-15 minutes.) For what it's worth, the sun moving from right to left is the longest standing bug in URW. In the far north you have to look south to see the sun and thus the sun moves from left to right in the sky.Use the highwaysThe highways are little corridors between wilderness map tiles.
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Trees don't grow on them, so you can use them for fast transit. Amazingly our stone age world had a brilliant system of highways before anyone ever set foot on in. In the winter you can stealth ski on them to level up both skill 3 ticks a day. At any-time you can use them to run around a tile to look for tracks left by that animal you just can't find any other ways.
Use them to escape. Use them to pull. Just use them.
Or make a challenge where you don't. But you need to know that they are there.Your own petting zooBy putting trap fences along around the 3 sides of your settlement not facing running water (you are settling next to rapids or ocean tiles, right?) you will capture everything that spawns near your house except for bears and foxes who can jump them. Bears and foxes will still spawn inside and endanger your livestock but a few more fences and traps built so that your animals serve as bait will catch those.Swim-Camp.Sometimes you find the perfect spot for a skill training retreat. For 'swim-camp' that's a a fortified village right next to a lake. Climb up the fortifications and run around the village once for your 3 ticks of daily climb gain, then jump into the lake or river and carefully build up your swimming skill by 3 ticks as well.
You will of course drown rather unceremoniously when your fatigue is 1 higher than your swim skill, so stay close to the shore. The cool thing here is that you can fit this training plus resting and eating into a day.For a touch less realism level up your timbercraft skill by 3 a day as well and build yourself a massive trap fence to run around on beforehand.
To get the most skill gain out of that build-up day, spend some time making senselessly large piles of javelins about 12 tiles apart from one another and throw them from one to the other. That'll get you some +3 points of spear a day pretty much for free as well. Later on add axes, knives, swords, flails and what have you to those throw piles.
You get the idea.Passing the time.Practice weatherlore instead of waiting with '-' or '.' ContainersGrab a tub from a settlement. It does not count as stealing and will give you a container that can hold 8 liters of milk even before you can afford a sheep.
Or use up a Bag of Flour and use the empty bag to hold up to 12 liters of liquid. Either will last you days, but if you are trying to stay abundant with only milk it will take a lot of key presses because when you are not thirsty, you only drink 0.1 lb of milk per sip.Double your moneyIf you have two empty tubs or an empty bag you can grind store-bought grains into flour which will buy you almost two new bags of grains. This works in the south-west where there is much farming going on of course. Turn your profits into arrows or bags of salt to make them portable.Park your loot on the overland mapSince you don't want to be superman in this game, you'll frequently need to make a few trips from where you slew something to your base and for that you'll need to be able to find your way back to where you were.